Conference Extended Abstracts
  • An Application for Wrist Rehabilitation Using Smartphones

    Madoka Toriumi, Koji Fujita, Yuta Sugiura

    The 21st International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI2019) , Oct 1-4, 2019, Taipei, Taiwan
  • Software to Support Layout and Data Collection for Machine-learning-based Real-world Sensors

    Ayane Saito, Wataru Kawai, Yuta Sugiura

    The 21st International Conference on Human-Computer Interaction (HCII2019) , July 29-31, 2019, Florida, USA
  • Motion Estimation of Plush Toys through Acceleration Sensor Module and Machine Learning

    Kaho Kato, Naoto Ienaga, Yuta Sugiura

    The 21st International Conference on Human-Computer Interaction (HCII2019) , July 29-31, 2019, Florida, USA
  • Rehabilitation Support System for Patients with Carpal Tunnel Syndrome Using Smartphone

    Madoka Toriumi, Takuro Watanabe, Koji Fujita,Akimoto Nimura, Yuta Sugiura

    In Proceedings of the 30th Australian Conference on Computer-Human Interaction (OzCHI '18), ACM, 532-534, December 4-7, 2018, Melbourne, Australia.
  • 3D facial geometry analysis and estimation using embedded optical sensors on smart eyewear

    Nao Asano, Katsutoshi Masai, Yuta Sugiura, and Maki Sugimoto

    In ACM SIGGRAPH 2018 Posters (SIGGRAPH '18), ACM, Article 45, 2 pages, Vancouver, British Columbia, Canada, August 12-16, 2018.
  • Mapping Natural Facial Expressions Using Unsupervised Learning and Optical Sensors on Smart Eyewear

    Katsutoshi Masai, Kai Kunze, Yuta Sugiura, and Maki Sugimoto

    In Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers (UbiComp '18), ACM, 158-161, Singapore, October 8-12, 2018.
  • Grassffiti: Drawing Method to Produce Large-scale Pictures on Conventional Grass Fields

    Yuta Sugiura, Koki Toda, Takashi Kikuchi, Takayuki Hoshi, Youichi Kamiyama, Takeo Igarashi, and Masahiko Inami

    In Proceedings of the Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '17), ACM, 413-417, Yokohama, Japan.
  • Spatial Calibration of Airborne Ultrasound Tactile Display and Projector-Camera System Using Fur Material

    Shigo Ko, Yuta Itoh, Yuta Sugiura, Takayuki Hoshi, and Maki Sugimoto

    In Proceedings of the Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '17), ACM, 583-588, Yokohama, Japan.
  • RacketAvatar that Expresses Intention of Avatar and User

    Katsutoshi Masai, Yuta Sugiura, Michita Imai, and Maki Sugimoto

    In Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction (HRI '17), ACM/IEEE, 44-44, Vienna, Austria
  • DanceDanceThumb: Tablet App for Rehabilitation for Carpal Tunnel Syndrome

    Takuro Watanabe, Yuta Sugiura, Natsuki Miyata, Koji Fujita, Akimoto Nimura, and Maki Sugimoto

    In Proceedings of the 16th International Conference on Entertainment Computing 2017 (ICEC '17), Springer, 473-476, September 19-21, 2017, Tsukuba, Japan.
1 2 3 4 5 7