Reference / 引用するならこちら
Souma Sumitomo, Yuta Sugiura. VR Music Game Considering Range of Arm Motion. The 2020 IEEE 2nd Global Conference on Life Sciences and Technologies (LifeTech 2020), IEEE, 59-62. [DOI]
Certain music games are played using VR for entertainment and to promote health. However, current VR music games require users to perform specific actions, so they are unsuitable for users who have difficulty performing such actions. Therefore, in this paper, we focused on the human arm’s range of motion and developed a VR music game that fits the range of motion of each user’s arm without any change in the game characteristics. The musical score layout interface in the music game is designed to be a sphere whose radius, center position, and usage surface can be customized to provide a musical score that considers the range of arm motion.